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|"Aquatic Alchemist", |"Alchimiste aquatique", |"Wilds of Eldraine" (2)

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Aquatic Alchemist
Aquatic Alchemist 1Blue (2)
Creature — Elemental (1/3)

Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.

Wilds of Eldraine (Common)
Aquatic Alchemist (Bubble Up)
Aquatic Alchemist (Bubble Up) 2Blue (3)
Sorcery — Adventure

Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Common)
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